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Rumah Komik di Pekanbaru Berdasarkan Prinsip Desain Tadao Ando

机译:基于安藤忠雄设计原则的北干巴鲁漫画屋

摘要

Comic is a visualization of life and one thing that is not foreign anymore, even with the advances in technology that rapidly at this time, the comic can be found easily. So, comics are part of the creative industries which are able to reap much profit in the sales. But the kind of comic that sold well in the market is kind of foreign comics such as manga (Japan\u27s comic), while the local comic less attractive to readers. For that needed a place to improve the quality of Indonesia\u27s comic and comic in order to be accepted by the society. To achieve these goals the Comic House provides a variety of facilities that hosts a variety of activities in the field of education, production, promotion and recreation. Comic House was designed using design principles of Tadao Ando. Tadao Ando using Zen philosophies and Traditional architecture of Japan in his design to produce a concept of provocation through exploration of the space he created. These principles apply to the wholeelement of design, starting from order of exterior, building forms, until the Comic House interior. Users are invited to take a walking tour and experience the space from the entrance to the exit in accordance with the functions of the comics as a media provocation that is inviting readers to feel the meaning of a story. With an approach based on the design principles of Tadao Ando, then mass produced with a geometry such as a rectangle (the simplicity of the form), the order of mass mutualsustainability, exterior and interior that reflects the Zen philosophy and Traditional Architecture of Japan as well as the facade without ornament. The Comic House design also pay attention to the aspect of a tropical climate so that there is an adjustment against the design principles of Tadao Ando.
机译:漫画是对生活的一种可视化,并且不再是陌生的事物,即使在此时技术迅速发展的情况下,漫画也很容易找到。因此,漫画是创意产业的一部分,能够从销售中获得丰厚的利润。但是,在市场上畅销的漫画是外国漫画,例如漫画(日本漫画),而本地漫画对读者的吸引力较小。为此,需要一个提高印尼漫画和漫画质量的地方,以使其为社会所接受。为了实现这些目标,漫画屋提供了多种设施,可以举办教育,生产,促销和娱乐领域的各种活动。漫画屋是根据安藤忠雄的设计原则设计的。安藤忠雄在设计中运用禅宗哲学和日本传统建筑,通过探索他创造的空间来产生挑衅的概念。这些原则适用于整个设计,从外观,建筑形式的顺序到漫画屋的内部。根据漫画的功能,邀请用户进行徒步旅行并体验从入口到出口的空间,这是一种媒介挑衅,吸引着读者去感受故事的意义。采用基于安藤忠雄设计原则的方法,然后以矩形(形状的简单性)等几何形状进行批量生产,质量相互可持续性的顺序,外部和内部反映了日本的禅宗哲学和传统建筑。以及没有装饰的外墙。漫画屋的设计还注重热带气候,因此对安藤忠雄的设计原则进行了调整。

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